- A little about the game and how it became.

Dear friends!

We decided to tell a little about the game and how it became. We, the 4 developers team, have come up with a game in the near May 2017 of the year.

The game had to contain many features.

  • constantly changing tools
  • various funds of companies
  • cash collection
  • multi-level cooperation
  • high-grade in-game economy
  • And so on…

And we set to work.

After months of 7, the release took place in November of 2017.

At first it was a game with a very large and, as we must now recognize, complex functionality. Most of the features conceived were implemented.

Most new players do not even know that they had to wait several hours until the collection would take out your hard earned money to the company's cash desk, from where they can be either withdrawn or :) reinvested into the company.

It was confusing, the players left, not knowing what to do, and whether it is possible to earn at all in this game.

A little thought, we began to engage in simplification. It may seem strange, but the simplification of the implemented functions with the already finished game, with the audience, is a very difficult task. But still we coped with it!

First of all, we removed the collection. Having checked the indicators, it turned out that this small step attracted a large audience to our game. We were inspired by the changes.

Then we implemented a single management office. It turned out that it is very convenient, you and we (we also play our game) can perform all the functions from one place. This simplification greatly increased the performance. More and more players joined our ranks. The project is gaining momentum!

Then we wondered how much the players earn in the context, and it turned out ... BAMS. as here, we had big misunderstandings with reality - the rate changes too quickly, and the tool, on the contrary, can be changed only once in 2 hours, and as a result, very few managed to achieve the indicators that we wrote upon purchase.

Based on the calculations made, we decided to greatly increase the profitability of the tools and reduce the change limit. And, voila, the growth of players began to increase constantly.

We saw the revival before our eyes! It was a very valuable experience for us.

In the end, we decided to save only the most important thing - the tools of the companies. We initially believed that this would be our key feature.

For us, the realization of this opportunity is a completely new vision of economic games: the players themselves choose their own rate of return.

Instrument quotes are constantly changing, depending on the activity of other players. Everything is like in a real market, only much simpler.

In the end, after so much effort, everything worked out for us!

Now our project is used by more than 100 000 people from different countries, and this figure is growing daily.

We are very pleased that you have chosen Russia-Invest!

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